Be
Happy:
Like all creative projects the most
important thing is to enjoy what you’re doing.
It is unlikely that you will be making any
serious money from the production so it really should be a labour of love, if
it starts to feel like work you might need to look at what you’re doing and
reassess whether it is really worth it.
Machinima take a lot of time to put
together, from the time you spend putting into the learning of the game engine
itself to the time it takes organising the various actors to be available at
the same time. Beware of this commitment before you start, having realistic
expectations of the time it will take may help to delay any frustration you
experience later because it’s taking… so… damn… long.
Another pitfall I’ve experienced myself is
that of having the whole process end up like a job. If it starts feeling like
work, take a step back and try to work out why, then fix it. This is a hobby,
which means it should be fun. Or if you’re one of those people that believe
that YouTube channels should be run like a business, why are you getting into
the business if you don’t enjoy it, your experience on YouTube should be better
than your everyday work, right?
All of this is really just a long winded
way of saying, don’t lose track of the real reason you are trying to make
machinima.
Have a great time!
For me the
fun has always been the focus; my first foray into the world of machinima was
done solely because it is my creative outlet, it gave a purpose to my builds in
Space Engineers and that made me happy and has been a part of what has kept me
going, that and Capac’s writing making me laugh every time I read a script.
- Splitsie